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17
February
2022
Project Zomboid News
Project Zomboid Update 41.65 released
The latest update 41.65 has been released. Here are the patch notes:
- Potential fix for instances of blackboxing on servers, where a client would be waiting endlessly for the server to send chunks (after already connected).
- Added splash-screen logos for General Arcade and Noiseworks.
- Fixed the PlayerBumpPlayer option.
- Added some new melee sounds. New weapon breaks, gore assets, long blade, short blade, umbrella among others.
- Fixed the game version string being different in some languages, breaking multiplayer.
- Fixed corpse inventory being 50 instead of 8 in multiplayer.
- Fixed sheet ropes destroyed by zombies not being synced in multiplayer.
- Fixed barricaded doors not visibly shaking when attempting to open them.
- Removed unused lines from the Linux dedicated server's start-server.sh.
- Fixed microwaves continuing to run on the server when the timer expired.
- Fixed the /additem server command not working with underscores in the item type.
- Fixed "Server Statistic" debug ui errors when the server's -statistic period is zero.
- Added exception handling around IsoChunk.AddVehicles() to fix the server dying when adding vehicles.
- Rewrote IsoChunk.isGoodVehiclePos() to handle vehicles at arbitrary angles, and to check for collisions with vehicles on neighbouring chunks.
- Fixed randomly-placed corpses being naked in multiplayer.
- Changed the PauseEmpty server option default to "true".
- Fixed zombies not becoming corpses sometimes in splitscreen multiplayer.
- Fixed a Lua error adding a saved splitscreen player in multiplayer.
- New MP statistics UI is added to admin powers.
- Byte buffer for SpriteRenderer was increased for debug mode to show whole population map
- ShowMpInfo admin power enables/disables statistics gathering
- Server disables statistics gathering if no requests for 10 seconds
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